There has been an update to 1.20 for Windows, basically I've ended up releasing two binaries for Windows: one for OpenGL and one for DirectX.
Why?
Well, today I did some testing on Windows: PC 1 - NVIDIA GForce 5 card - wouldn't run the OpenGL version, but ran DirectX with no problems; PC2 - a very old onboard Intel graphics card - no for DirectX, but ran OpenGL perfectly. Hopefully releasing against both systems should cover as broad a spectrum of users as possible.
I've made a start towards what I'm expecting will be the final version of RetroVaders ("Finally!" I hear you cry) so some of the new features will include:
- Multiple Backdrops (three backdrops at present, and an option for no backdrop too)
- More invaders
- Tweaks to drop speed, enemy shots etc
- Code optimisations
RetroVaders 1.30 - Coming Soon. . . . .
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