Showing posts with label batty. Show all posts
Showing posts with label batty. Show all posts

Monday, 31 December 2007

Batty Junior - Demo 1

Now that Christmas is over and the new year is nearly upon us, 'tis time to release a non-seasonal demo of Batty Junior.

"What is different from the last version?" I hear you ask. Quite a bit. Most of the power-ups are now in place, in fact only two things are missing from the single-player game - the gun power-up and the gravity distort.



I should be uploading this later on today (once I get home in fact). The Windows (DirectX and OpenGL) and MacOSX versions are ready to go, so I'll just have to get the Linux one ready.

Tuesday, 11 December 2007

Free Game: Batty Junior - Christmas Special Edition

As it's going to be a while before Batty Junior is finished (another couple of months at the current rate of progress I'd guess) but the game is at a reasonable stage I've decided to have a bit of fun with the code so far and release a special Christmas themed mini-game - Batty Christmas!



Downloads for Linux and Windows (OpenGL and DirectX binaries) are available from the front page at http://dans-remakes.sytes.net.

The game will be removed after Christmas, so if you fancy a bit of seasonal fun you'd better get your skates on!

Tuesday, 4 December 2007

Batty Junior - Video Preview

They say a picture is worth a thousand words. I wonder what a video is worth?



This is a short clip from the first level. The game itself is far from finished, but this gives a general idea of the current state of play.

(Remember kids - games seen on YouTube may appear crapper than they actually are)

Tuesday, 20 November 2007

Batty Junior - Status Update

Has it really been a week since the last post? My word doesn't time fly when you're having fun?

So how is Batty Junior coming along I pretend to hear you ask?

Not bad is the answer. Slow progress, but not bad.



As you can see, the game is starting to come together. There is still a lot of work to do, but some important milestones have been reached.
  • Lives work (so you can loose).
  • Level transitions work.
  • Scoring (and the high score) works.
  • The first few bonus items are working including "bonus lives", "slow mode" and "smash ball".
So what's next? In order of priority:
  • Finishing off the bonus items.
  • Adding the extra game features (such as indestructable walls, regenerating walls, gravity changer).
  • Adding new features (not telling what though)
  • Adding the enemies.
  • Completing the levels.
So as you can see there is plenty to do. I'll be releasing a "beta" release at some point when things are further along.

Wednesday, 31 October 2007

Announcing: Batty Junior

Well, I've had a bit of a play and have decided on the next game from Dan's Remakes.

It is sort of a remake of Batty, an Arkanoid clone that appeared on quite a few 8 bit systems such as the Sinclair Spectrum.


Batty - Sinclair Spectrum

I'm going to simplify the game a bit so as to appeal to younger players, which is why I'm calling the game "Batty Junior" rather than just "Batty".


Batty Junior - Coming Soon

I've no firm date set for when the game will be released - I'll have to see how it develops.