Showing posts with label Chaos Caverns. Show all posts
Showing posts with label Chaos Caverns. Show all posts

Sunday, 21 September 2008

Back on the Code Face - Chaos Caverns Redux

Chaos Caverns has been worked on (and off) since 2006. It was written because, quite simply, I wanted to write a good old-fashioned platformer in the style of Manic Miner.

And so it came to pass.

Some people liked it, some people didn't. It kind of depends on whether you played the games that it is based around. Classic games like Manic Miner, Blagger, Technician Ted and Chuckie Egg didn't skimp on the difficulty, and Chaos Caverns takes the same line. All of the levels can be beaten with practice, but getting through all the levels in one go is a real challenge.



Well, eventually I stopped development on Chaos Caverns as, to be honest, coding it wasn't fun anymore and I wanted to move on to other things. Around sixteen levels were completed for it, some based around the originals, some entirely new.

I'd always planned on having around 26 levels, many of them based on some of the other platform games of the time, but fell short of that goal. I've re-started development and have knocked out a set of "Chuckie Egg" themed levels (see the above screenshot).

My plan is to add new levels, drop some of the old ones and make some updates to the game code. I don't know how far I'll get, but it is nice to get back to coding something purely for the enjoyment of it.

I've no firm plans on any release dates yet, I'll have to see how things progress.

Tuesday, 4 December 2007

Video of Chaos Caverns and RetroVaders

Thanks to the magic of the freeware CamStudio I've put together some demo footage of my other games, RetroVaders and Chaos Caverns.

First up - Chaos Caverns.



Followed by RetroVaders.



More later.

Sunday, 11 November 2007

RetroVaders 1.30 and Chaos Caverns 1.20 for MacOS X

I've finally managed to get my hands on a Mac to get the MacOS port of RetroVaders updated. This brings the MacOS version up to date with the Linux / Windows releases.

I've also created an up-to-date version of Chaos Caverns for MacOS as well.

Both of these will be appearing on Dan's Remakes sometime in the next 24 hours.

I'd also spotted a small bug in the RetroVaders screenshot code, which I've fixed. I'll be recompiling the Linux and Windows versions of RetroVaders to incorporate the fix (the version number will stay the same though). All being even I'll get that done tomorrow as well.